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Event
June 18th

Why Gametech Teams Are Choosing Firebolt over Redshift

10AM EST | 10AM GMT | 11AM IST

Sub-second speed, 2500+ QPS, and 18x better price-performance — built for game tech.

Gametech workloads demand more than just cloud-scale storage — they require low-latency analytics, massive concurrency, and tight cost control. Redshift, once a go-to, now shows its age under modern gametech demands.

In this session, we’ll pit Firebolt vs. Redshift using Firescale–Firebolt’s benchmarking framework designed to simulate the high-concurrency, high-throughput workloads encountered in the real world. You’ll see how Firebolt delivers sub-120ms queries, handles 2500+ QPS with ease, and offers up to 18x better price-performance.

This isn’t just a benchmark competition. It’s a breakdown of the architectural and business shifts gametech teams are making to deliver faster dashboards, smarter personalization, and more agile ops — all with lower TCO.

Key Takeaways:

  • Why Redshift breaks under pressure: Concurrency caps, cold starts, and I/O bottlenecks.
  • Benchmarks that matter: See apples-to-apples comparisons on cost, speed, and scale.
  • Architectural deep dive: How Firebolt’s multi-cluster compute powers real-time APIs.
  • Real-world impact: How Lurkit powers 80K queries/day across 50K users — at 40% lower cost.
  • What speed unlocks: From player insights to ops agility — where latency = lost value.

Speakers:

Cole Bowden
Lead Developer Advocate, Firebolt
Tom Niskanen
CTO and Co-Founder of Lurkit